Post by Hollow Sun on May 12, 2007 16:46:25 GMT
I've been meaning to post this for a while....
Fusion's powerful mod matrix allows you to design your own synth.
Normally, when making up a sound, we tend to add mod routes as required for any given sound but how about this approach?
Design a synth you'd like to own/use and set up the mod matrix accordingly. For example:
Env1>Amplitude
Env2>Cutoff
Velocity>Amplitide
Velocity>Cutoff
LFO1>Pitch controlled by modwheel and/or aftertouch (for vibrato, etc.)
LFO2>Osc1/2/3 shape (for PWM)
LFO2>Filter Cutoff (for filter sweeps)
LFO2>Volume (for tremolo)
LFO2>Pan (for autopan)
LFO2>Osc1 freq (for sync sweeps)
Env2>Osc1 freq (for sync sweeps)
Keytrack>Cutoff
Keytrack>Volume
Keytrack>pan/balance
And so on. You could include real-time controllers in there too.
Now save this as a 'template' and use this as the basis for all subsequent new sounds you want to create. Keep within the confines of the mod matrix and avoid the temptation to add more - this way, you may find sound creation more productive as you are dealing with a finite set of parameters and not re-inventing the wheel every time. "Less is more" in other words.
Furthermore, study an analogue synth you like - for example, the Prophet 5, the MiniMoog or MemoryMoog, Oberheim, whatever. Work out its internal (usually pre-patched) mod routings and create a mod matrix to emulate it. And again, save the thing as a template for new sounds (and resist the temptation of adding more).
This way, your Fusion can be any analogue synth you want it to be - your own design or an emulation of some famous vintage thing.
The trick is working strictly within the limitations of your design and not being tempted to add more and more mod routings - live with the limitations. The more you use your template, the more you'll get to know it and exploit it and the more you'll get out of it - much like we used to do with our old and arguably limited synths.
There was a taste of this in the "D'you Know...' patches in HS#09 by deliberately restricting the sounds to a similar architecture of the Juno. I've been noodling around with other permutations and finding it quite liberating to be restricted (IYSWIM).
If I come up with any worthwhile templates, I'll post 'em up. And if anyone comes up with anything, do likewise.
Steve
Fusion's powerful mod matrix allows you to design your own synth.
Normally, when making up a sound, we tend to add mod routes as required for any given sound but how about this approach?
Design a synth you'd like to own/use and set up the mod matrix accordingly. For example:
Env1>Amplitude
Env2>Cutoff
Velocity>Amplitide
Velocity>Cutoff
LFO1>Pitch controlled by modwheel and/or aftertouch (for vibrato, etc.)
LFO2>Osc1/2/3 shape (for PWM)
LFO2>Filter Cutoff (for filter sweeps)
LFO2>Volume (for tremolo)
LFO2>Pan (for autopan)
LFO2>Osc1 freq (for sync sweeps)
Env2>Osc1 freq (for sync sweeps)
Keytrack>Cutoff
Keytrack>Volume
Keytrack>pan/balance
And so on. You could include real-time controllers in there too.
Now save this as a 'template' and use this as the basis for all subsequent new sounds you want to create. Keep within the confines of the mod matrix and avoid the temptation to add more - this way, you may find sound creation more productive as you are dealing with a finite set of parameters and not re-inventing the wheel every time. "Less is more" in other words.
Furthermore, study an analogue synth you like - for example, the Prophet 5, the MiniMoog or MemoryMoog, Oberheim, whatever. Work out its internal (usually pre-patched) mod routings and create a mod matrix to emulate it. And again, save the thing as a template for new sounds (and resist the temptation of adding more).
This way, your Fusion can be any analogue synth you want it to be - your own design or an emulation of some famous vintage thing.
The trick is working strictly within the limitations of your design and not being tempted to add more and more mod routings - live with the limitations. The more you use your template, the more you'll get to know it and exploit it and the more you'll get out of it - much like we used to do with our old and arguably limited synths.
There was a taste of this in the "D'you Know...' patches in HS#09 by deliberately restricting the sounds to a similar architecture of the Juno. I've been noodling around with other permutations and finding it quite liberating to be restricted (IYSWIM).
If I come up with any worthwhile templates, I'll post 'em up. And if anyone comes up with anything, do likewise.
Steve