Post by guydenruyter on Aug 18, 2007 11:53:43 GMT
Inspired by Rich Menga's introduction to Arps, here some more hints from my side:
- Patterns and Arps are different things. A pattern is actually a set of up to 4 tracks ('variations' and 'Fills'). Patterns are saved as an entity as such
- An Arp uses a certain pattern, but also specifies how fast it's played, if it changes octaves, if you want to shorten or lengthen notes ('gate'), which buttons to use to switch between the arps' variations and fills, on which part of the keyboard the arp is actually activated etc. Some nice things can be done here, e.g. in 'structure' you can actually repeat a small part of the Arp itself again. In 'Playback' you can make the pattern being played on a number of different octaves, 'up' or 'down' depending on whether you specify a positive or negative value. Best results are obtained when having a Pattern in Phrase or Drum mode (see below).
- a Pattern can have 3 modes: Standard, Phrase Arp, or Drum Machine. Apparently, in Standard mode, all notes in the arp play with the same velocity (you can test this by changing the velocity of one note in the pattern). This looks like a bug, or at least like an obvious missing feature to me, but maybe it's on purpose. In Drum Machine or Phrase Arp mode, velocities seem to play back correctly. Inserting controller events seem to work fine in all modes.
- if you take an existing pattern, and in the Arp Playback section you change the Step from e.g. 1/8th note to 1/16th note, you might also have to change the Gate scale to shorten the durations of the notes (as to avoid note drops by overlaps)
Have fun with arps, if you have other findings, post them here!
- Patterns and Arps are different things. A pattern is actually a set of up to 4 tracks ('variations' and 'Fills'). Patterns are saved as an entity as such
- An Arp uses a certain pattern, but also specifies how fast it's played, if it changes octaves, if you want to shorten or lengthen notes ('gate'), which buttons to use to switch between the arps' variations and fills, on which part of the keyboard the arp is actually activated etc. Some nice things can be done here, e.g. in 'structure' you can actually repeat a small part of the Arp itself again. In 'Playback' you can make the pattern being played on a number of different octaves, 'up' or 'down' depending on whether you specify a positive or negative value. Best results are obtained when having a Pattern in Phrase or Drum mode (see below).
- a Pattern can have 3 modes: Standard, Phrase Arp, or Drum Machine. Apparently, in Standard mode, all notes in the arp play with the same velocity (you can test this by changing the velocity of one note in the pattern). This looks like a bug, or at least like an obvious missing feature to me, but maybe it's on purpose. In Drum Machine or Phrase Arp mode, velocities seem to play back correctly. Inserting controller events seem to work fine in all modes.
- if you take an existing pattern, and in the Arp Playback section you change the Step from e.g. 1/8th note to 1/16th note, you might also have to change the Gate scale to shorten the durations of the notes (as to avoid note drops by overlaps)
Have fun with arps, if you have other findings, post them here!