jiffy
Junior Member
Posts: 253
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Post by jiffy on Dec 24, 2006 10:58:57 GMT
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Post by deweak on Dec 24, 2006 13:21:31 GMT
Great. That sounds well, too. Maybe it comes out of a Fusion!
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falcon
Junior Member
Posts: 130
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Post by falcon on Dec 27, 2006 15:55:31 GMT
Highly enjoyable to watch, thanks for the link. They (animusic) have more examples on their site, but I like the one you posted best. There's a high 'state machine' factor in it. Especially in the beginning, when the same ball passes several 'instruments' in a row. I hope this becomes more of a common practice in audio synthesis. Using more tests and triggers in the control engine instead of concrete on/off signals to drive an envelope.
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Post by Danimal on Dec 27, 2006 16:14:49 GMT
That was quite cool. I dabbled with 3D animation for a while, and feel ashamed of my efforts after watching that
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Post by markone on Jan 1, 2007 15:07:41 GMT
What is interesting about the animusic guys is they do the virtual synthesis engine too. the way it works is they build a synth, and then the virtual controller (whether it be ball bearings shooting at tines or laser harps or whatever) and then they animate it.
So it really plays! (I.e. they don't animate the instrument and sync some stock sounds to it - if you changed the animation so a ball hit a wrong note, you'd get a bum not out of the rendering engine!) All pretty darn cool if you ask me!
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Post by markone on Jan 1, 2007 15:10:49 GMT
.. Oh and it helps that they are pretty cool musicians in their own right too!
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